A collection of VR related research including write ups, projects, tutorials and more from Ashley Bennett.
Shared Code
VR Locomotion
Testing a locomotion mechanic I have yet to see implemented elsewhere, using a target marker to denote your viewing direction, as explained in this blog post.
Several other projects shared through GitHub, such as the basic settings needed for creating a Google VR scene in Unity, or for reproducing bugs for Unity/Google.
A "VR screenshot" taken from Mirror's Edge Catalyst using NVIDIA's Ansel tool, displayed as an interactive panorama using a Google VR WebView. Try in your mobile device's browser to view in stereoscopic VR.