A collection of VR related research including write ups, projects, tutorials and more from Ashley Bennett.
Testing a locomotion mechanic I have yet to see implemented elsewhere, using a target marker to denote your viewing direction, as explained in this blog post.
In progress. A 3D game built in Unity for Google VR, inspired by the classic game Duck Hunt on the NES.
A Breakout game in Unity 5 with an optional VR mode for Google Cardboard. Used as a testbed for various input methods, primarily head/gaze based.
Created as a way to learn both Unity and Google Cardboard. A basic scene which could lead to a skill based physics game.
Several other projects shared through GitHub, such as the basic settings needed for creating a Google VR scene in Unity, or for reproducing bugs for Unity/Google.
A tutorial on getting started with Unity and Google VR.
A VR phone case I purchased didn't have a Google VR QR code, so I created one.
A "VR screenshot" taken from Mirror's Edge Catalyst using NVIDIA's Ansel tool, displayed as an interactive panorama using a Google VR WebView. Try in your mobile device's browser to view in stereoscopic VR.
Tata Communications and the Mercedes AMG Pertronas team hosted their third annual F1 Connectivity Innovation Prize competition in July 2016 with this year's challenges being based on AR & VR. PDF's of briefs: 1) Fan Experience, 1) Remote Team Collaboration.
Challenge 1 (PDF) Challenge 2 (PDF)
A primer on the VR industry & gaming for those that are unfamiliar, outlining the major players, platforms, projections and some opportunities.
See all of my blog posts tagged "vr".
VR digital store design demo.