www. www.HiAsh.com .com

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HiAsh.com began 10th May 2004 out of CreateUK.co.uk.

You might find web site design, nu media (like flash, shockwave and quicktime), games, code for the web (in html, css, php, mysql, asp, lingo and actionscript), code to compile (like c++, java or directX) or maybe something else.

ash's email:
   Hi (a) HiAsh.com
ash's mob uk:
   (+44)7763 607431
ash's mob usa:
   321-279-4396
ash's cv/resume:
   download pdf

e-mail form disabled. thanks spammers!

This site uses W3C compliant HTML and CSS. Even so, it looks best in Internet Explorer 6 on a PC, but still, its ok in everything else too.

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HiAsh.com

Saturday, September 16, 2006
So I've been working at EA now for about six weeks, (and it has been almost as long since my last post.) I think I've settled into the job pretty well now. I've been working hard and getting along just fine. I don't want to say too much about the specifics, just in case, but my work is going into actual-real-life games, including a port of one of my all time favourites. My first credited game looks like it will be either The Godfather for Xbox 360, out on Tuesday I believe, or Need For Speed: Carbon, multi-platform, due in the next few weeks. I think it is more likely to be NFS, but I'll wait and see. As soon as I find out, I'll buy myself a copy and try and get a screenshot of my name :)
Our Full Sail Final Project group put together Urban Annihilation v1.1 for the IGF Main Competition. Looking at the list of entries our chances are slim. Some of the games have been in production for four years, but we were ineligible for the Student competition because we were given help with some of our assets. Oh well, it was worth a go after the effort we put in, (and the time I spent putting together our entry.)


www.HiAsh.com Cybrid WAP e-Learning with the GameBoy Advance